unit 20 computer games platform and technology
Task A-understanding hardware technologies for game platforms
HCI (human computer interface) is way for the person to control a machine/program in games it a interface that lets the user control their character around the level or stage by using input devices.
Controllers
For most console they use controllers with analog, d-pad, additional buttons. For older generations console they did use controllers model/idea but not until the third generation with the NES and the Sega master system which have continue into present day with console like the Wii U,Xbox One and PS4. The ergonomics of controllers are made so they can easily fit in your hands and the buttons and sticks are easy to get to and press it also there so you don't have have to move too far to get to the buttons.
Joysticks
Joysticks are more used for like pilot game but was used for older generation console that didn't do that well it was mostly the Atari consoles did it for most of their consoles. They are also used for most arcade machines normally have at least 3 including the joystick itself the ergonomics are of the joystick normal have a grip for one hand with maybe a button on the top for the thumb and and the free hand to press the other buttons.
keyboard
Keyboard are for used for PC gaming they did do a console controller for a console. The ergonomics of the keyboard is using all the keys to use commands like AWDS and the UDLR for moving and other key special attacks.
Also the all the keys are at hand range so you can quick hit each keys.
mouse
Mouse is also a controller for PC it use for moving the camera around to get a better view of the target also the button on the mouse normally left to fire and right to aim. The ergonomics of the mouse are so you can just touch all the buttons.
wheel and pedals
the wheel and pedal are more for driving games they have been design for some being in older generation on. The closest to actual wheel provided by a console company is the wheel sleeve which is goes on the Wii remote and use for game like Mario kart the ergonomics of wheel and pedals are give a simulation of driving a car. Like how with most of the controls for the controller are all how a driver how control the car e.g. how the wheel control the direction and the pedal and other button control how fast you go.
motion sensing input devices
Motion Sensing Input Devices aka VR called now is a new tech that allow you to use your movement to control what happen it also gives you a first person view of the game which you see by putting on the headset device. normally the the VR input tech needs at least three devices (the headset and two hand controllers) with motion sensor around the room places which places you correctly in the map. The two controllers that you handle have button on them that you can press which control things in the game.
comparison with other controllers
console controller
the three controller that I am comparing is the NES, PS4 and PS controllers to see difference between now and then and to see how it has improved through the years. first with the PlayStation controllers, one thing that hasn't change is the d pad, buttons and the triggers with how they are in the same place with both controllers but now it has been updated with two analog sticks since the PS2 but the same design as PS controller until the PS4 one where they redesigned it. It included a touch pad on the top between the options and share. Another thing that is different is the NES controller and the PS controller the are nearly the same with the exception of additional two buttons and the trigger one other difference is the ergonomics with the PS having grips to hold the controller while the NES controller it just a box but used in a different way because of the trigger and the grips making it easier to touch them and NES could be use more for button mashing.
VR controllers
one thing that you can defiantly compare is the new VR controller in the case that's it a new gaming system that has had different design of the controllers the two I will cover is the HTC Vive and the PS4 VR controllers which have got for different designs for the two handheld controllers. The Vive is a controller made for VR games on steam the controller itself is a stick that you hold that you hold it motion pad with two buttons on the top and bottom it also has a trigger on the other side and lastly it has grip button on both sides of the controller.
The PS4 VR controller has the same idea as the Vive controller with the same sort of layout excepted the front side has more buttons it does have the same grip buttons on side. Now to talk about the comparison one similarity is ergonomics with how they also can use the trigger as grips to hold of the two controllers firm without drop them that often also the help the player find out where buttons are while you still have the headset still on. one difference with the two is how the controller expect you to play while the Vive is touch sensitive the PS4 VR has more button with their normal four shape buttons with a button in the middle. Also another that thing is different is the shape they go with the PS4 VR is a thick circular which is easy to grip with a light looking sphere sensor at the end while the Vive has a slick and thick handle with a circular head sensor for the VR feature to work.
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