Monday, 16 January 2017

unit - 73 sound for computer game design

speech is the easiest one to explain for example when character a talks it normally it to convey more details about the story or a to expand the world around the character. for example the mass effect 2 speech before the final boss battle it suppose to sound dramatic and glorious, it also tells the player to get ready for the next step.


iconography is something that is very recognisable either for a good thing or for a bad thing like if you just died it would play the same so you would know you were dead. Indiana Jones music is something that is the Ionic it's suppose sound adventurous and hopeful halfway it chances it mood to dramatic and more emotional.

symbolism is something that is either hinted to you or shown to by a sound that tells you that something going to happen. the mass effect death sound is made to sound like a somethings failed in mission and you have died the with the beats giving something that should be devastating.

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